2021-11-01 10:20:57 +00:00
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# KI18n Crate for Rust
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2021-12-14 16:35:29 +00:00
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[![Crates.io](https://img.shields.io/crates/v/ki18n)](https://crates.io/crates/ki18n)
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[![Documentation](https://docs.rs/ki18n/badge.svg)](https://docs.rs/ki18n/)
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2021-11-12 17:46:47 +00:00
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2022-01-04 13:44:43 +00:00
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## Introduction
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KI18n is a cross-platform internationalization framework used by KDE applications. This crate
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is meant to allow using KI18n with Rust and [qmetaobject-rs](https://github.com/woboq/qmetaobject-rs) crate.
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2022-01-04 13:44:43 +00:00
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## Motivation
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I love KDE. I have been using it as my primary DE for quite a while. I also like Rust Programming Language.
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Currently, it is nearly impossible to use any KDE frameworks from Rust without some C++ FFI. While FFI is
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2022-01-10 13:21:39 +00:00
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never easy, complexity with C++ is exponentially more than plain C due to the Object-Oriented nature of C++,
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which is entirely different from Rust's somewhat functional design.
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If possible, I would like the Tier-1 KDE Frameworks to be usable from pragmatic Rust in a somewhat natural
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fashion. I am currently interested in KDE frameworks that are usable with QML.
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## Requirements
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This crate requires KF5I18n to be installed or at least present in the system.
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### Ubuntu
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```shell
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sudo apt install libkf5i18n-dev
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```
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### Arch Linux
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```shell
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sudo pacman -S ki18n
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```
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## Custom Location for KF5I18n
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The crate searches from KF5I18n using either the environment variables (`KF_VERSION`,
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`KF_INCLUDE_PATH` and `KF_LIBRARY_PATH`) if they are set or uses `kf5-config` to find the paths.
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## Features
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- `qmetaobject` : Enables some methods that require qmetaobject. Most people will need this.
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## Example
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```no-run
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use cstr::cstr;
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use qmetaobject::prelude::*;
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use ki18n::klocalizedcontext::KLocalizedContext;
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fn main() {
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let mut engine = QmlEngine::new();
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KLocalizedContext::init_from_engine(&engine);
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engine.load_data(r#"
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import QtQuick 2.6
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import QtQuick.Controls 2.0 as Controls
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import QtQuick.Layouts 1.2
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import org.kde.kirigami 2.13 as Kirigami
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// Base element, provides basic features needed for all kirigami applications
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Kirigami.ApplicationWindow {
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// ID provides unique identifier to reference this element
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id: root
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// Window title
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// i18nc is useful for adding context for translators, also lets strings be changed for different languages
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title: i18nc("@title:window", "Hello World")
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// Initial page to be loaded on app load
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pageStack.initialPage: Kirigami.Page {
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Controls.Label {
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// Center label horizontally and vertically within parent element
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anchors.centerIn: parent
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text: i18n("Hello World!")
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}
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}
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}
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"#.into());
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engine.exec();
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}
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```rust
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