2.5 KiB
KI18n Crate for Rust
KI18n is a cross-platform internationalization framework used by KDE applications. This crate is meant to allow using KI18n with Rust and qmetaobject-rs crate.
Motivation
I love KDE. I have been using it as my primary DE for quite a while. I also like Rust Programming Language. Currently, it is nearly impossible to use any KDE frameworks from Rust without some C++ FFI. While FFI is never easy, complexity with C++ is exponentially more than plain C due to the Object-Oriented nature of C++, which is entirely different from Rust's somewhat functional design.
If possible, I would like the Tier-1 KDE Frameworks to be usable from pragmatic Rust in a somewhat natural fashion. I am currently interested in KDE frameworks that are usable with QML.
Requirements
This crate requires KF5I18n to be installed or at least present in the system.
Ubuntu
sudo apt install libkf5i18n-dev
Arch Linux
sudo pacman -S ki18n
Custom Location for KF5I18n
The crate searches from KF5I18n using either the environment variables (KF5_I18n_INCLUDE_PATH and KF5_I18n_LIBRARY_PATH) if they are set or just searches at /usr/include /usr/library
Example
use cstr::cstr;
use qmetaobject::prelude::*;
use ki18n_rs::KLocalizedContext;
fn main() {
let mut engine = QmlEngine::new();
KLocalizedContext::init_from_engine(&engine);
engine.load_data(r#"
import QtQuick 2.6
import QtQuick.Controls 2.0 as Controls
import QtQuick.Layouts 1.2
import org.kde.kirigami 2.13 as Kirigami
// Base element, provides basic features needed for all kirigami applications
Kirigami.ApplicationWindow {
// ID provides unique identifier to reference this element
id: root
// Window title
// i18nc is useful for adding context for translators, also lets strings be changed for different languages
title: i18nc("@title:window", "Hello World")
// Initial page to be loaded on app load
pageStack.initialPage: Kirigami.Page {
Controls.Label {
// Center label horizontally and vertically within parent element
anchors.centerIn: parent
text: i18n("Hello World!")
}
}
}
"#.into());
engine.exec();
}